Sony unlocks the metaverse with the launch of Mocopi sensors for avatar creation
By Frances Marcellin
Mocopi's algorithms make whole-body motion data capture possible Credit: Shutterstock/Jacob Lund
Sony announced it will be launching Mocopi wearable motion sensors in January
Six 8g motion trackers connect via Velcro or clips to the head, wrists, hips and ankles
A proprietary algorithm makes it possible to collect whole-body motion data that can drive the creation of avatars
Company will provide a software development kit (SDK) on 15 December
Sony has announced that it will be releasing a motion tracking product called Mocopi in January that looks set to accelerate the services fitness and wellness and also entertainment and attractions companies can provide in the metaverse.
The product suite comprises six lightweight motion-tracking wearables – designed for the head, wrists, hips and ankles – that are programmable via a smartphone.
The tech makes it possible to create avatar videos – as well as operate avatars in real-time with compatible services such as VRChat – and motion data that includes whole-body movements, both indoors and out.
HCM understands Sony's proprietary ‘mocopi’ algorithm makes it possible to achieve such accurate measurements with a small number of sensors.
On 15 December, the company is planning to provide a software development kit (SDK). Not only will this link the motion data with metaverse services and 3D development software, but it will also open up full-body tracking capabilities which could catalyse the development and creation of new services.
The sensors are 32mm in diameter, 11.6mm wide and weigh 8g. They attach to the user via Velcro bands or a clip and the avatar can be operated from the user’s smartphone.
The six sensors are priced at 49,500 Yen (US$360) and pre-order sales are scheduled to start in mid-December.
Sony has announced that it will be releasing a motion-tracking product called Mocopi in
January that looks set to accelerate the services fitness and wellness and also entertainment
and attractions companies can provide in the metaverse.
For every member with a tripod and a big following, there are others irritated at the way equipment is being hogged or wary they’ll be in the background on someone’s Insta feed. Do influencers offer valuable, free marketing or are they just a nuisance? Kath Hudson finds out how operators are responding
If the health service is to
survive, we must recognise
that it is a disease service
– and that wellbeing rests with
us, says the activity advocate
and healthy ageing champion.
He talks to Kate Cracknell
Strength training is evolving,
driven by changing consumer
preferences. Julie Cramer talks
to innovators about how their
products are meeting this demand
Collaborations with the medical profession and greater aspirations around wellbeing are creating a need for more experts in our sector. It’s time to reboot our thinking around the workforce
Elevate is set to celebrate its 10th anniversary in style this June, with organisers
confirming the event’s largest-ever drinks reception as registrations continue to run more
than 10% ahead of last year.
CoverMe, the global leader in fitness workforce management, today launches CoverMe PT, an
on-demand personal training platform that connects the right personal trainer to the right
client in under 10 seconds.
Pupils from schools across Trowbridge have come together to bury a time capsule at the site
of the town’s new leisure centre, capturing a snapshot of life in 2026 for future
generations.
When Aberdeen Sports Village set out to upgrade its gym offering, the goal was to create a
more motivating, versatile and high-performing training environment for its diverse member
base.
Sony unlocks the metaverse with the launch of Mocopi sensors for avatar creation
By Frances Marcellin
Mocopi's algorithms make whole-body motion data capture possible Credit: Shutterstock/Jacob Lund
Sony announced it will be launching Mocopi wearable motion sensors in January
Six 8g motion trackers connect via Velcro or clips to the head, wrists, hips and ankles
A proprietary algorithm makes it possible to collect whole-body motion data that can drive the creation of avatars
Company will provide a software development kit (SDK) on 15 December
Sony has announced that it will be releasing a motion tracking product called Mocopi in January that looks set to accelerate the services fitness and wellness and also entertainment and attractions companies can provide in the metaverse.
The product suite comprises six lightweight motion-tracking wearables – designed for the head, wrists, hips and ankles – that are programmable via a smartphone.
The tech makes it possible to create avatar videos – as well as operate avatars in real-time with compatible services such as VRChat – and motion data that includes whole-body movements, both indoors and out.
HCM understands Sony's proprietary ‘mocopi’ algorithm makes it possible to achieve such accurate measurements with a small number of sensors.
On 15 December, the company is planning to provide a software development kit (SDK). Not only will this link the motion data with metaverse services and 3D development software, but it will also open up full-body tracking capabilities which could catalyse the development and creation of new services.
The sensors are 32mm in diameter, 11.6mm wide and weigh 8g. They attach to the user via Velcro bands or a clip and the avatar can be operated from the user’s smartphone.
The six sensors are priced at 49,500 Yen (US$360) and pre-order sales are scheduled to start in mid-December.
Sony has announced that it will be releasing a motion-tracking product called Mocopi in
January that looks set to accelerate the services fitness and wellness and also entertainment
and attractions companies can provide in the metaverse.
For every member with a tripod and a big following, there are others irritated at the way equipment is being hogged or wary they’ll be in the background on someone’s Insta feed. Do influencers offer valuable, free marketing or are they just a nuisance? Kath Hudson finds out how operators are responding
If the health service is to
survive, we must recognise
that it is a disease service
– and that wellbeing rests with
us, says the activity advocate
and healthy ageing champion.
He talks to Kate Cracknell
Strength training is evolving,
driven by changing consumer
preferences. Julie Cramer talks
to innovators about how their
products are meeting this demand
Collaborations with the medical profession and greater aspirations around wellbeing are creating a need for more experts in our sector. It’s time to reboot our thinking around the workforce
As the entrepreneur who started Wexer, Fresh Fitness, Fitness DK and Repeat, as well as being a former elite athlete, Rasmus Ingerslev’s life looked perfect from the outside, but onthe inside it was a different story. He talks to Kath Hudson about healing old wounds
UK market penetration has risen to 18 per cent – one of the highest
globally, yet with 100 per cent of people seeing benefits when they
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Elevate is set to celebrate its 10th anniversary in style this June, with organisers
confirming the event’s largest-ever drinks reception as registrations continue to run more
than 10% ahead of last year.
CoverMe, the global leader in fitness workforce management, today launches CoverMe PT, an
on-demand personal training platform that connects the right personal trainer to the right
client in under 10 seconds.
Pupils from schools across Trowbridge have come together to bury a time capsule at the site
of the town’s new leisure centre, capturing a snapshot of life in 2026 for future
generations.
When Aberdeen Sports Village set out to upgrade its gym offering, the goal was to create a
more motivating, versatile and high-performing training environment for its diverse member
base.