Sony unlocks the metaverse with the launch of Mocopi sensors for avatar creation
By Frances Marcellin
Mocopi's algorithms make whole-body motion data capture possible Credit: Shutterstock/Jacob Lund
Sony announced it will be launching Mocopi wearable motion sensors in January
Six 8g motion trackers connect via Velcro or clips to the head, wrists, hips and ankles
A proprietary algorithm makes it possible to collect whole-body motion data that can drive the creation of avatars
Company will provide a software development kit (SDK) on 15 December
Sony has announced that it will be releasing a motion tracking product called Mocopi in January that looks set to accelerate the services fitness and wellness and also entertainment and attractions companies can provide in the metaverse.
The product suite comprises six lightweight motion-tracking wearables – designed for the head, wrists, hips and ankles – that are programmable via a smartphone.
The tech makes it possible to create avatar videos – as well as operate avatars in real-time with compatible services such as VRChat – and motion data that includes whole-body movements, both indoors and out.
HCM understands Sony's proprietary ‘mocopi’ algorithm makes it possible to achieve such accurate measurements with a small number of sensors.
On 15 December, the company is planning to provide a software development kit (SDK). Not only will this link the motion data with metaverse services and 3D development software, but it will also open up full-body tracking capabilities which could catalyse the development and creation of new services.
The sensors are 32mm in diameter, 11.6mm wide and weigh 8g. They attach to the user via Velcro bands or a clip and the avatar can be operated from the user’s smartphone.
The six sensors are priced at 49,500 Yen (US$360) and pre-order sales are scheduled to start in mid-December.
Sony has announced that it will be releasing a motion-tracking product called Mocopi in
January that looks set to accelerate the services fitness and wellness and also entertainment
and attractions companies can provide in the metaverse.
“We want our future sports centre to act as a co-location for health and wellbeing services, furthering our connections with GP referrals and digital health platforms”
“I would say those results, along with the team’s total lack of complacency – their desire to keep improving – have been the two big highlights of my first year ”
As health club operators move to incorporate recovery into their
offerings to meet growing consumer demand, Steph Eaves takes a
look at what cryotherapy and ice bathing can add to the equation
As more people join clubs to support their mental
health, fitness professionals need to be empowered to
take a holistic approach. Kath Hudson shares useful
tools discussed at the ACE summit on mental health
As one of the most energy-intensive industries in the UK, leisure facilities face a critical
challenge in balancing net zero goals, funding and increased costs.
Experience the pinnacle of fitness and luxury at the premier industry event, Sibec EMEA, set
against the breathtaking backdrop of the Fairmont Monte Carlo this Autumn.
Being a carer – whether that’s looking after a young person, a senior citizen or someone with
a long-term illness or disability – can be rewarding but stressful at times. These
responsibilities may also limit the carer’s ability to find paid employment.
11 to 14 April saw the fitness industry impressively demonstrate just how innovative it is in
fulfilling its responsibility for a healthy society at FIBO in Cologne. Over 1,000 exhibitors
and partners generated boundless enthusiasm among 129,668 visitors from 114 countries.
Sony unlocks the metaverse with the launch of Mocopi sensors for avatar creation
By Frances Marcellin
Mocopi's algorithms make whole-body motion data capture possible Credit: Shutterstock/Jacob Lund
Sony announced it will be launching Mocopi wearable motion sensors in January
Six 8g motion trackers connect via Velcro or clips to the head, wrists, hips and ankles
A proprietary algorithm makes it possible to collect whole-body motion data that can drive the creation of avatars
Company will provide a software development kit (SDK) on 15 December
Sony has announced that it will be releasing a motion tracking product called Mocopi in January that looks set to accelerate the services fitness and wellness and also entertainment and attractions companies can provide in the metaverse.
The product suite comprises six lightweight motion-tracking wearables – designed for the head, wrists, hips and ankles – that are programmable via a smartphone.
The tech makes it possible to create avatar videos – as well as operate avatars in real-time with compatible services such as VRChat – and motion data that includes whole-body movements, both indoors and out.
HCM understands Sony's proprietary ‘mocopi’ algorithm makes it possible to achieve such accurate measurements with a small number of sensors.
On 15 December, the company is planning to provide a software development kit (SDK). Not only will this link the motion data with metaverse services and 3D development software, but it will also open up full-body tracking capabilities which could catalyse the development and creation of new services.
The sensors are 32mm in diameter, 11.6mm wide and weigh 8g. They attach to the user via Velcro bands or a clip and the avatar can be operated from the user’s smartphone.
The six sensors are priced at 49,500 Yen (US$360) and pre-order sales are scheduled to start in mid-December.
Sony has announced that it will be releasing a motion-tracking product called Mocopi in
January that looks set to accelerate the services fitness and wellness and also entertainment
and attractions companies can provide in the metaverse.
“We want our future sports centre to act as a co-location for health and wellbeing services, furthering our connections with GP referrals and digital health platforms”
“I would say those results, along with the team’s total lack of complacency – their desire to keep improving – have been the two big highlights of my first year ”
As health club operators move to incorporate recovery into their
offerings to meet growing consumer demand, Steph Eaves takes a
look at what cryotherapy and ice bathing can add to the equation
As more people join clubs to support their mental
health, fitness professionals need to be empowered to
take a holistic approach. Kath Hudson shares useful
tools discussed at the ACE summit on mental health
Now mental health is the number one reason for people to join a
health club, do fitness professionals need a grounding in counselling
to offer a more holistic service? Kath Hudson asks the experts
Industry suppliers are responding to the exponential increase in
consumer demand for strength training with a raft of new and
innovative launches and concepts, as Steph Eaves reports
As one of the most energy-intensive industries in the UK, leisure facilities face a critical
challenge in balancing net zero goals, funding and increased costs.
Experience the pinnacle of fitness and luxury at the premier industry event, Sibec EMEA, set
against the breathtaking backdrop of the Fairmont Monte Carlo this Autumn.
Being a carer – whether that’s looking after a young person, a senior citizen or someone with
a long-term illness or disability – can be rewarding but stressful at times. These
responsibilities may also limit the carer’s ability to find paid employment.
11 to 14 April saw the fitness industry impressively demonstrate just how innovative it is in
fulfilling its responsibility for a healthy society at FIBO in Cologne. Over 1,000 exhibitors
and partners generated boundless enthusiasm among 129,668 visitors from 114 countries.