The Science Museum in London has opened a new interactive exhibition on the history and culture of computer games.
The Game On exhibition features more than 120 classic and modern games, dating from the earliest prototypes in the 1960s to the present day.
The display debates the positive and negative effects of computer games on our society, examines how our bodies and brains react to playing them‚ considers how designers build and make modern games and projects the future of the games industry. Different opinions are reflected on three ‘debate’ walls.
UK artist and illustrator Jon Burgerman has created a huge timeline looking at the history of gaming in the form of a large creature with several stomachs. Each section features a key element of computer game culture‚ such as classic games, cultural and political events and technical advances. Another piece illustrates hand‚ eye and brain co-ordination when playing games.
Gaetan Lee‚ programmes developer at the museum, said: “Game On traces the science behind the dramatic developments in computer game production over the last 30 years and tackles some of the serious issues behind this huge multi-billion pound industry.
“We’re particularly excited that our visitors will have a chance to see the PDP-1 – the computer which ran the world’s first video game‚ Space War‚ and the world’s first manufactured arcade game‚ Computer Space.”
The exhibition also considers the influence of computer games in music and film in relation to film genres such as anime and comic genres like manga. It also displays game advertising and design posters and illustrates the development of characters such as Mario by Super Mario Bros.
Sections of the exhibition focus on the different influences that Europe‚ North America and Japan have had on the games industry. The show runs until 25 February 2007. Details: www.sciencemuseum.org.uk
The Science Museum in London has opened a new interactive exhibition on the history and culture of computer games.
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The Science Museum in London has opened a new interactive exhibition on the history and culture of computer games.
The Game On exhibition features more than 120 classic and modern games, dating from the earliest prototypes in the 1960s to the present day.
The display debates the positive and negative effects of computer games on our society, examines how our bodies and brains react to playing them‚ considers how designers build and make modern games and projects the future of the games industry. Different opinions are reflected on three ‘debate’ walls.
UK artist and illustrator Jon Burgerman has created a huge timeline looking at the history of gaming in the form of a large creature with several stomachs. Each section features a key element of computer game culture‚ such as classic games, cultural and political events and technical advances. Another piece illustrates hand‚ eye and brain co-ordination when playing games.
Gaetan Lee‚ programmes developer at the museum, said: “Game On traces the science behind the dramatic developments in computer game production over the last 30 years and tackles some of the serious issues behind this huge multi-billion pound industry.
“We’re particularly excited that our visitors will have a chance to see the PDP-1 – the computer which ran the world’s first video game‚ Space War‚ and the world’s first manufactured arcade game‚ Computer Space.”
The exhibition also considers the influence of computer games in music and film in relation to film genres such as anime and comic genres like manga. It also displays game advertising and design posters and illustrates the development of characters such as Mario by Super Mario Bros.
Sections of the exhibition focus on the different influences that Europe‚ North America and Japan have had on the games industry. The show runs until 25 February 2007. Details: www.sciencemuseum.org.uk
The Science Museum in London has opened a new interactive exhibition on the history and culture of computer games.
For every member with a tripod and a big following, there are others irritated at the way equipment is being hogged or wary they’ll be in the background on someone’s Insta feed. Do influencers offer valuable, free marketing or are they just a nuisance? Kath Hudson finds out how operators are responding
If the health service is to
survive, we must recognise
that it is a disease service
– and that wellbeing rests with
us, says the activity advocate
and healthy ageing champion.
He talks to Kate Cracknell
Strength training is evolving,
driven by changing consumer
preferences. Julie Cramer talks
to innovators about how their
products are meeting this demand
Collaborations with the medical profession and greater aspirations around wellbeing are creating a need for more experts in our sector. It’s time to reboot our thinking around the workforce
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around consumer engagement, according
to a report from Grant Thornton and
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CoverMe, the global leader in fitness workforce management, today launches CoverMe PT, an
on-demand personal training platform that connects the right personal trainer to the right
client in under 10 seconds.
Swim England has strengthened its sector-leading Business Solutions offer with the launch of
its Learn to Swim Growth Plan, designed to help aquatic providers unlock sustainable
programme growth.
CoverMe, the UK’s leading fitness workforce management and recruitment platform, has
partnered with Jobs In. Fitness, the specialist executive search and advisory firm for the
fitness and wellbeing sector, to give operators a single route to talent at every level –
from frontline staffing to C-suite.