Hussle (formerly PayAsUGym)
Hussle (formerly PayAsUGym)
Hussle (formerly PayAsUGym)
Health Club Management

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UNITING THE WORLD OF FITNESS
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Health Club Management

Health Club Management

features

People profile: Charlotte Roach

Rabble: founder

Published in Health Club Management 2019 issue 6
Roach developed Rabble after injury forced her to give up elite sport
Roach developed Rabble after injury forced her to give up elite sport
Much of the fitness industry branding is based on a no pain, no gain philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring!

What is Rabble?
It’s a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag. We now have a library of around 500 games, some of which have been inspired by popular culture, such as Game of Thrones, while others bring in a number of different sports, such as Nesketball, which is a mash up of netball, basketball and American football.

We guarantee our sessions will be a great workout, that people will make friends and they’ll want to come back. There are no pre-requisities – you don’t have to be good at sport to play. The social element is key to the success, as it builds a community, which leads to retention. The original London group has led to seven weddings and three babies!

How did it come about?
While I was doing my degree in neuroscience and physiology I was a triathlete, competing at elite level and with my eye on the 2012 Olympics. But a near fatal bike crash in 2009 dashed my dreams.

Although I did go back to competing, I suffered from back problems – I could feel the metal pins holding my back together jarring when I ran. In 2010, after a second operation on my back, I started to question whether it was worth it.

After graduating, starting work as a construction manager and saying goodbye to my elite sport ambitions, I was looking forward to having a more healthy relationship with exercise. As an elite athlete, your personality is so tied up with your sport and success. You are always pushing yourself to the maximum, on the borderline of it being sustainable and always on the edge of injury. I was looking forward to enjoying exercise, but found that without a goal I lacked motivation.

Exercise became a chore. I started to dread or avoid gym sessions and then experienced the guilt after. I realised that if I felt like that, a lot of other adults would feel like it too. I wanted exercise to be something enjoyable, which I looked forward to and felt good after and that I could do with friends, which is how I came up with the idea of designing workouts based on childhood games.

What has been the biggest challenge in growing the concept?
Education has been one of them. Because we are the first to create an exercise concept like this, it can be difficult to position them as an effective form of exercise. Much of the fitness industry branding is based on a “no pain, no gain” and “sweat is your friend” philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring! In our marketing, we try and project the idea that Rabble is predominantly fun, but also a great workout.

The other challenge has been dealing with people’s negative experiences of school sport: childhood games can bring up the nostalgic fear of being the last to get picked for teams and the first to get caught in tag. So, we’ve had to put across that our approach is different – there is no team picking, no favourites and all the games are set up so that everyone contributes, regardless of physical ability.

What does a session involve?
They are an hour long and include a variety of games, both to make it more interesting and also to stop people getting too good at them, which can then become intimidating for newbies. We approach the session as if everyone is new, so we give them three rules to play a game at the start and after every few minutes introduce another rule, so they can learn to play quite complex games very quickly.

There are lots of opportunities to bring in strength exercises as well. The extent of this depends on the instructor and also the space – the smaller a space, the more strength exercises are needed.

When and why did you decide to license Rabble?
We launched the licence in 2018, as we wanted to make it more widely accessible, while keeping it affordable and non-exclusive. There has been a fantastic response, from fitness instructors as well as people from outside the industry.

How could health and fitness operators engage?
We are very keen to work with more health and fitness operators and we believe we can bring a different dimension to their offering, attracting people who are disillusioned by the gym or exercise classes with repetitive movements. Sessions can take place in parks, sports halls, studios, car parks, tennis or basketball courts.

The best way for operators to engage with Rabble is to buy a licence and train an instructor. The training costs between £200 and £300, depending on whether it’s done in person or online, and the licence is £25 a month.

What plans do you have?
We just want to keep growing the network and would love to do more work with health clubs, as well as to continue to support our instructors. Going forward, we will increasingly be looking at ways to mobilise inactive people, as well as to work within schools – we are keen to change the impact and perception of school sport early on.

Rabble – the lowdown
  • Since 2018, Rabble has grown to 120 territories and more than 3,000 sessions a week.
  • A questionnaire-based study completed by Loughborough University’s Department of Exercise and Health Sciences found 87 per cent of respondents said Rabble was good for their mental health and 94 per cent for their physical health.
  • It appeals to people who find gym exercise tedious and want to meet new people.
  • Sessions cost £5-£10, depending on location.
  • The profile of classes depends on the instructor – young instructors tend to attract a higher number of young participants and older instructors attract older participants.
  • The games need a minimum of four players and can go up to 40. The optimum number is 30.
  • Minimal equipment is needed – balls, bibs and cones.
Rabble now delivers more than 3,000 sessions per week across the UK
Rabble now delivers more than 3,000 sessions per week across the UK
http://www.leisureopportunities.com/images/imagesX/86617_908852.jpg
Rabble is 'a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag', says founder Charlotte Roach
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Member retention is a growing problem for long-established gym chains, who are battling the growing budget and boutique gym market.
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Diary dates
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features

People profile: Charlotte Roach

Rabble: founder

Published in Health Club Management 2019 issue 6
Roach developed Rabble after injury forced her to give up elite sport
Roach developed Rabble after injury forced her to give up elite sport
Much of the fitness industry branding is based on a no pain, no gain philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring!

What is Rabble?
It’s a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag. We now have a library of around 500 games, some of which have been inspired by popular culture, such as Game of Thrones, while others bring in a number of different sports, such as Nesketball, which is a mash up of netball, basketball and American football.

We guarantee our sessions will be a great workout, that people will make friends and they’ll want to come back. There are no pre-requisities – you don’t have to be good at sport to play. The social element is key to the success, as it builds a community, which leads to retention. The original London group has led to seven weddings and three babies!

How did it come about?
While I was doing my degree in neuroscience and physiology I was a triathlete, competing at elite level and with my eye on the 2012 Olympics. But a near fatal bike crash in 2009 dashed my dreams.

Although I did go back to competing, I suffered from back problems – I could feel the metal pins holding my back together jarring when I ran. In 2010, after a second operation on my back, I started to question whether it was worth it.

After graduating, starting work as a construction manager and saying goodbye to my elite sport ambitions, I was looking forward to having a more healthy relationship with exercise. As an elite athlete, your personality is so tied up with your sport and success. You are always pushing yourself to the maximum, on the borderline of it being sustainable and always on the edge of injury. I was looking forward to enjoying exercise, but found that without a goal I lacked motivation.

Exercise became a chore. I started to dread or avoid gym sessions and then experienced the guilt after. I realised that if I felt like that, a lot of other adults would feel like it too. I wanted exercise to be something enjoyable, which I looked forward to and felt good after and that I could do with friends, which is how I came up with the idea of designing workouts based on childhood games.

What has been the biggest challenge in growing the concept?
Education has been one of them. Because we are the first to create an exercise concept like this, it can be difficult to position them as an effective form of exercise. Much of the fitness industry branding is based on a “no pain, no gain” and “sweat is your friend” philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring! In our marketing, we try and project the idea that Rabble is predominantly fun, but also a great workout.

The other challenge has been dealing with people’s negative experiences of school sport: childhood games can bring up the nostalgic fear of being the last to get picked for teams and the first to get caught in tag. So, we’ve had to put across that our approach is different – there is no team picking, no favourites and all the games are set up so that everyone contributes, regardless of physical ability.

What does a session involve?
They are an hour long and include a variety of games, both to make it more interesting and also to stop people getting too good at them, which can then become intimidating for newbies. We approach the session as if everyone is new, so we give them three rules to play a game at the start and after every few minutes introduce another rule, so they can learn to play quite complex games very quickly.

There are lots of opportunities to bring in strength exercises as well. The extent of this depends on the instructor and also the space – the smaller a space, the more strength exercises are needed.

When and why did you decide to license Rabble?
We launched the licence in 2018, as we wanted to make it more widely accessible, while keeping it affordable and non-exclusive. There has been a fantastic response, from fitness instructors as well as people from outside the industry.

How could health and fitness operators engage?
We are very keen to work with more health and fitness operators and we believe we can bring a different dimension to their offering, attracting people who are disillusioned by the gym or exercise classes with repetitive movements. Sessions can take place in parks, sports halls, studios, car parks, tennis or basketball courts.

The best way for operators to engage with Rabble is to buy a licence and train an instructor. The training costs between £200 and £300, depending on whether it’s done in person or online, and the licence is £25 a month.

What plans do you have?
We just want to keep growing the network and would love to do more work with health clubs, as well as to continue to support our instructors. Going forward, we will increasingly be looking at ways to mobilise inactive people, as well as to work within schools – we are keen to change the impact and perception of school sport early on.

Rabble – the lowdown
  • Since 2018, Rabble has grown to 120 territories and more than 3,000 sessions a week.
  • A questionnaire-based study completed by Loughborough University’s Department of Exercise and Health Sciences found 87 per cent of respondents said Rabble was good for their mental health and 94 per cent for their physical health.
  • It appeals to people who find gym exercise tedious and want to meet new people.
  • Sessions cost £5-£10, depending on location.
  • The profile of classes depends on the instructor – young instructors tend to attract a higher number of young participants and older instructors attract older participants.
  • The games need a minimum of four players and can go up to 40. The optimum number is 30.
  • Minimal equipment is needed – balls, bibs and cones.
Rabble now delivers more than 3,000 sessions per week across the UK
Rabble now delivers more than 3,000 sessions per week across the UK
http://www.leisureopportunities.com/images/imagesX/86617_908852.jpg
Rabble is 'a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag', says founder Charlotte Roach
Latest News
Women's fashion magazine Stylist has entered the fitness market by opening a female-only boutique studio ...
Latest News
Creating opportunities for older people to get physically active represents a major driver for growth ...
Latest News
Australian fitness franchise F45 has secured deals to open sites in emerging markets across the ...
Latest News
The Bannatyne Group has completed a £750,000 redevelopment of its latest acquisition, the historic Cookridge ...
Latest News
Corporate fitness sales specialist Gympass has secured additional financial backing believed to be around US$300m ...
Latest News
Three-time National Basketball Association (NBA) Champion Draymond Green has opened his first Blink Fitness gym ...
Latest News
Ukactive has set out on a membership consultation, asking for views on how the not-for-profit ...
Latest News
Northumbria University (NU) has set out to uncover in detail the important role that structured ...
Latest News
A majority of mothers do not exercise because it makes them feel guilty about not ...
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Job search
POST YOUR JOB
Featured supplier news
Featured supplier: Fitness trends have changed, it’s time qualifications caught up
EMD UK, the national governing body for group exercise, has been working with Active IQ to improve industry qualifications.
Featured supplier news
Featured supplier: Matrix unveils Glute Trainer
At this year's FIBO fitness equipment giant Matrix debuted a host of new products and innovations, including the Glute Trainer.
Opinion
promotion
Member retention is a growing problem for long-established gym chains, who are battling the growing budget and boutique gym market.
Opinion: Are you trying to beat budget gyms at their own game?
Video Gallery
Harlands Group testimonial
Harlands Group
Harlands Group - Testimonial from 'Simply Gym'. Read more
More videos:
Company profiles
Company profile: Legend Club Management Systems (UK) Ltd
Legend provides the leading software solution for driving improvements in leisure operations. We deliver savings ...
Company profiles
Company profile: Rephouse Europa Ltd
Rephouse is a leading manufacturer of high-performance fitness flooring systems. With its state-of-the-art production technology ...
Catalogue Gallery
Click on a catalogue to view it online
Directory
Member access schemes
Move GB: Member access schemes
Trade associations
International SPA Association - iSPA: Trade associations
Lockers/interior design
Safe Space Lockers Ltd: Lockers/interior design
Locking solutions
Ojmar: Locking solutions
Management software
GymSales: Management software
Flooring
Total Vibration Solutions Ltd: Flooring
Spa software
SpaBooker: Spa software
Exercise equipment
EXF Fitness Equipment: Exercise equipment
Fitness equipment
Physical Company Ltd: Fitness equipment
Skincare
Comfort Zone - Davines S.p.A: Skincare
Property & Tenders
Will to Win
Property & Tenders
Diary dates
26-27 Jun 2019
Villa Park, Birmingham, United Kingdom
Diary dates
06-07 Jul 2019
Monte-Carlo, Monaco
Diary dates
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Hussle (formerly PayAsUGym)
Hussle (formerly PayAsUGym)