Latest
issue
GET HCM
magazine
Sign up for the FREE digital edition of HCM magazine and also get the HCM ezine and breaking news email alerts.
Not right now, thanksclose this window I've already subscribed!
Elevate
Elevate
Elevate
Follow Health Club Management on Twitter Like Health Club Management on Facebook Join the discussion with Health Club Management on LinkedIn Follow Health Club Management on Instagram
FITNESS, HEALTH, WELLNESS

features

Gamification: Ready, steady, GO!

Pokémon Go got people off the sofa and walking – for fun. So what can fitness providers learn from this success? Kate Cracknell reports

By Kate Cracknell | Published in Health Club Management 2016 issue 9
Pokémon Go
Pokémon Go

Some have been hailing it a cure for obesity. Others are being more pragmatic, acknowledging it as a fun trend – albeit one that is, at least until the novelty wears off, getting sedentary people off the sofa in their droves.

But however you view it, Pokémon Go has certainly dominated the headlines since it launched at the beginning of July. And deservedly so: I only have to glance out of my window, at pretty much any time of the day and well past sunset, to see people of all ages – from kids to teens in hoodies to older folks (with no kids in sight to use as an excuse) – playing the game… and having fun while walking.

The debate has already been rumbling about how long-term the appeal of Pokémon Go might be – how sustainable its boost to activity levels, and how significant its impact on public health. So rather than repeat those discussions, we’ve asked the experts a question we believe to be far more important for the fitness and activity sector in the long run: What can we learn from the huge success of Pokémon Go?

An Coppens,

Chief game changer,

Gamification Nation

An Coppens
An Coppens

To understand what lessons gyms can take from Pokémon Go, we first have to ask: why does it work?

One key is that it hooks you from the word go: it’s almost guaranteed that you’ll catch a Pokémon in the first moments of gameplay, and these opportunities arise frequently in the first few days. This keeps people engaged and wanting to catch more, because it seemed easy. What quick wins can gyms focus on with new members?

To progress any further in the game, you need to visit PokeStops – ammunition stops – and you have to physically walk there. People are motivated to travel the distances to see what happens – but exercise is the by-product of the game, not the end in itself. This is another important learning for fitness providers.

Walking distances are also rewarded with medals, and that feelgood buzz of achievement, combined with the endorphins from physical exercise, is a winning formula.

Because of its popularity, players also experience a sense of belonging even before they join teams: players are easily recognisable as most will be walking around staring at their smartphones! Gyms need to create this sense of ‘club’.

Added positive buzz comes from finding Pokémon and catching them, which isn’t a guarantee. The combination of curiosity and achievement are what in the gamification world we call ‘white hat motivators’; the scarcity and fear of missing out on Pokémon is a ‘black hat motivator’. Think of it as ‘toward’ motivation and ‘away from’ motivation. Fitness almost always focuses on ‘toward’ motivation – perhaps it’s time to exploit the fear of missing out?

The thing that keeps Pokémon Go users interested is the element of surprise and delight when a new Pokémon is won, a bit of competition to keep a Pokegym under their ownership, and the friendship of others using the application – all great learnings for gyms, which need to add creativity and gamification to their offer. This sort of technology is here to stay, and gyms should join in the fun.

"It’s almost guaranteed you’ll catch a Pokémon in the first moments of gameplay. This engages people because it seemed easy. So what quick wins can gyms focus on with new members?" - An Coppens

Dr William Bird,

CEO,

Intelligent Health

Dr William Bird
Dr William Bird

Since its launch, Pokémon Go has inspired millions of players to go outside and get active in a way that traditional health campaigns have not. We’re therefore likely to see many organisations and campaigns attempt to emulate the success of Pokémon Go.

For health and fitness providers, the key lesson to take away from the success of Pokémon Go is that, if done well, games and fun, free initiatives can help break down the perceived barriers to becoming active.

The potential of using games to promote physical activity can be demonstrated through Intelligent Health’s award-winning Beat the Street scheme (see HCM Aug 16, p10), which transforms a town into a real life game that the whole community is invited to play. With more than 450,000 players of all ages to date, the game reaches a wide demographic including the most inactive, older and elderly people, and those from hard to reach communities.

Beat the Street also transforms the health of those who have taken part: in 2015, one in every seven adults said they were inactive at the start of the game – but by the end, 78 per cent of these people said they had become more active. With evidence of sustained change over six to eight months, Beat the Street has proved that gamification can have a positive long-term effect on the health and wellbeing of individuals and communities.

I’m incredibly excited to see if Pokémon Go can keep its players active and exploring outdoors in the coming months, as well as its larger impact on health and fitness providers. The game has helped break down the barriers to physical activity for millions of people; hopefully organisations can learn from Pokémon Go’s success and do the same for people in their local areas.

David Minton,

Director,

The Leisure Database Company

David Minton
David Minton

Gamifying fitness isn’t new, but Pokémon Go is so popular because it’s fun and it’s getting people to exercise without realising it.

It rapidly overtook Snapchat, Instagram and WhatsApp in terms of usage minutes each day and could be the killer app for fitness tracking: Jawbone UP users were logging 62 per cent more step activity in the weeks after its launch.

Meanwhile, operators were quick to recognise the power of the game: Virgin Active started offering 5k Pokémon Go runs, while Pure Gym launched Pokémon Go-themed master classes.

So what next? Which fitness brand will be the first to buy ‘lures’ to fill their locations with Pokémon monsters for players to catch? Will fitness brands be advertising their array of Pokémon? Brands will need to consider if there will be a centralised effort to use the app across sports and leisure centres, outdoor pitches, indoor studios.

One thing is for sure: Poke-fever drains the phone battery quickly with the GPS activity, so could fitness sites offer secure fast-charging stations too?

But beware: gamers are notoriously fickle and other developers are piling in, so fitness brands must be aware this is a rapidly changing scene. Don’t put all eggs in the one Pokémon Go basket.

Nevertheless, augmented reality (AR) is here to stay, and this sort of approach – using AR to ‘augment’ your experience, VR to immerse you into a ‘virtual’ environment, or MR to ‘mix’ reality – will certainly impact the UK’s £4.4bn fitness business going forward. With Sky announcing its launch of AR-TV, there’s more opportunity coming to offer clients enhanced experiences. Can’t wait.

Sign up here to get HCM's weekly ezine and every issue of HCM magazine free on digital.
Social interaction: Hundreds of Pokémon Go players met up at Millennium Park in Chicago, US, this summer / Steve Hamann / Shutterstock.com
Social interaction: Hundreds of Pokémon Go players met up at Millennium Park in Chicago, US, this summer / Steve Hamann / Shutterstock.com
Pokémon Go: People are exercising without realising it / Stoyan Yotov / Shutterstock.com
Pokémon Go: People are exercising without realising it / Stoyan Yotov / Shutterstock.com
https://www.leisureopportunities.co.uk/images/275261_597011.jpg
What can health club operators learn from the success of Pokemon Go?
Kate Cracknell, Editor, Health club Management magazine An Coppens, Chief game changer, Gamification Nation Dr William Bird, CEO, Intelligent Health David Minton, Director, The Leisure Database Company,Pokémon Go, Kate Cracknell, An Coppens, David Minton, William Bird, Beat the Street, gamification
HCM magazine
Will Orr has been talking to HCM about the company’s new strategy for 2024, as Kath Hudson reports
HCM magazine
Egym has announced deals designed to position it for growth acceleration, as Kath Hudson reports
HCM magazine
Industry suppliers are responding to the exponential increase in consumer demand for strength training with a raft of new and innovative launches and concepts, as Steph Eaves reports
HCM magazine
As health club operators move to incorporate recovery into their offerings to meet growing consumer demand, Steph Eaves takes a look at what cryotherapy and ice bathing can add to the equation
HCM magazine
New research has found BMI to be a highly inaccurate measure of childhood obesity, leading current thinking and policy based on it into question
HCM promotional features
Sponsored
InBody logged an amazing 100,000 scans in January 2024 alone
HCM promotional features
Sponsored
D2F had updated its brand styling to keep pace with business growth. MD, John Lofting and operations director, Matt Aynsley, explain the rationale
HCM promotional features
Sponsored
University of Sheffield Sport has opened the doors of its flagship Goodwin Sports Centre following a major refurbishment
HCM promotional features
Sponsored
The partnership between PureGym and Belfast-based supplier BLK BOX is transforming the gym floor
HCM promotional features
Sponsored
Operators, prepare to revolutionise the way members connect with personal trainers in your club, with the ground-breaking Brawn platform.
HCM promotional features
Sponsored
Nuffield Health has worked with ServiceSport UK for more than ten years, ensuring the equipment in its clubs is commercially optimised
HCM promotional features
Sponsored
Epassi, a provider of workplace wellness benefits, is creating a fitter and more productive workforce, one membership at a time 
HCM promotional features
Sponsored
The New Keiser M3i Studio Bike brings ride data to life to engage and delight members
HCM promotional features
Sponsored
GymNation is pioneering the future of fitness with software specialist Perfect Gym providing a scalable tech platform to power and sustain its growth
HCM promotional features
Latest News
Short-term incentives to exercise, such as using daily reminders, rewards or games, can lead to ...
Latest News
With the launch of its 49th John Reed, RSG Group is looking for more opportunities ...
Latest News
PureGym saw revenues rise by 15 per cent in 2023, with the company announcing plans ...
Latest News
Following three disrupted lockdown years, the European fitness market bounced back in 2023, according to ...
Latest News
Charitable trust, Mytime Active, has removed all single-use plastic overshoes from its swimming pools and ...
Latest News
Community Leisure UK is helping the drive to Net Zero with the launch of a ...
Latest News
Operator Circadian Trust has launched a five-year growth drive designed to support health and wellbeing ...
Latest News
Norwegian health club operator, Treningshelse Holding, which owns the Aktiv365 and Family Sports Club fitness ...
Featured supplier news
Featured supplier news: Study Active acquires Premier Global name and select branding assets
Study Active has legally acquired the name “Premier Global” and select Premier Global branding assets from Assessment Technologies Institute LLC, part of Ascend Learning in the US.
Featured supplier news
Featured supplier news: Webinar: Building a new energy future for the leisure sector
As one of the most energy-intensive industries in the UK, leisure facilities face a critical challenge in balancing net zero goals, funding and increased costs.
Company profiles
Company profile: Taylor Made Designs
Taylor Made Designs (TMD) is a ‘leisure specialist’ provider of bespoke leisure workwear, plus branded ...
Company profiles
Company profile: Legend by Xplor
We help a wide range of public sector leisure operators (including Leisure Trusts, Leisure Management ...
Supplier Showcase
Supplier showcase - Jon Williams
Catalogue Gallery
Click on a catalogue to view it online
Featured press releases
Greenwich Leisure Limited press release: ‘FAB’ freebies for Barnet carers!
Being a carer – whether that’s looking after a young person, a senior citizen or someone with a long-term illness or disability – can be rewarding but stressful at times. These responsibilities may also limit the carer’s ability to find paid employment.
Featured press releases
FIBO press release: FIBO 2024: Billion-euro fitness market continues to grow
11 to 14 April saw the fitness industry impressively demonstrate just how innovative it is in fulfilling its responsibility for a healthy society at FIBO in Cologne. Over 1,000 exhibitors and partners generated boundless enthusiasm among 129,668 visitors from 114 countries.
Directory
Lockers
Crown Sports Lockers: Lockers
Snowroom
TechnoAlpin SpA: Snowroom
Spa software
SpaBooker: Spa software
Cryotherapy
Art of Cryo: Cryotherapy
Salt therapy products
Himalayan Source: Salt therapy products
Flooring
Total Vibration Solutions / TVS Sports Surfaces: Flooring
Property & Tenders
Loughton, IG10
Knight Frank
Property & Tenders
Grantham, Leicestershire
Belvoir Castle
Property & Tenders
Diary dates
10-12 May 2024
China Import & Export Fair Complex, Guangzhou, China
Diary dates
23-24 May 2024
Large Hall of the Chamber of Commerce (Erbprinzenpalais), Wiesbaden, Germany
Diary dates
30 May - 02 Jun 2024
Rimini Exhibition Center, Rimini, Italy
Diary dates
08-08 Jun 2024
Worldwide, Various,
Diary dates
11-13 Jun 2024
Raffles City Convention Centre, Singapore, Singapore
Diary dates
12-13 Jun 2024
ExCeL London, London, United Kingdom
Diary dates
03-05 Sep 2024
IMPACT Exhibition Center, Bangkok, Thailand
Diary dates
19-19 Sep 2024
The Salil Hotel Riverside - Bangkok, Bangkok 10120, Thailand
Diary dates
01-04 Oct 2024
REVĪVŌ Wellness Resort Nusa Dua Bali, Kabupaten Badung, Indonesia
Diary dates
22-25 Oct 2024
Messe Stuttgart, Germany
Diary dates
24-24 Oct 2024
QEII Conference Centre, London, United Kingdom
Diary dates
04-07 Nov 2024
In person, St Andrews, United Kingdom
Diary dates

features

Gamification: Ready, steady, GO!

Pokémon Go got people off the sofa and walking – for fun. So what can fitness providers learn from this success? Kate Cracknell reports

By Kate Cracknell | Published in Health Club Management 2016 issue 9
Pokémon Go
Pokémon Go

Some have been hailing it a cure for obesity. Others are being more pragmatic, acknowledging it as a fun trend – albeit one that is, at least until the novelty wears off, getting sedentary people off the sofa in their droves.

But however you view it, Pokémon Go has certainly dominated the headlines since it launched at the beginning of July. And deservedly so: I only have to glance out of my window, at pretty much any time of the day and well past sunset, to see people of all ages – from kids to teens in hoodies to older folks (with no kids in sight to use as an excuse) – playing the game… and having fun while walking.

The debate has already been rumbling about how long-term the appeal of Pokémon Go might be – how sustainable its boost to activity levels, and how significant its impact on public health. So rather than repeat those discussions, we’ve asked the experts a question we believe to be far more important for the fitness and activity sector in the long run: What can we learn from the huge success of Pokémon Go?

An Coppens,

Chief game changer,

Gamification Nation

An Coppens
An Coppens

To understand what lessons gyms can take from Pokémon Go, we first have to ask: why does it work?

One key is that it hooks you from the word go: it’s almost guaranteed that you’ll catch a Pokémon in the first moments of gameplay, and these opportunities arise frequently in the first few days. This keeps people engaged and wanting to catch more, because it seemed easy. What quick wins can gyms focus on with new members?

To progress any further in the game, you need to visit PokeStops – ammunition stops – and you have to physically walk there. People are motivated to travel the distances to see what happens – but exercise is the by-product of the game, not the end in itself. This is another important learning for fitness providers.

Walking distances are also rewarded with medals, and that feelgood buzz of achievement, combined with the endorphins from physical exercise, is a winning formula.

Because of its popularity, players also experience a sense of belonging even before they join teams: players are easily recognisable as most will be walking around staring at their smartphones! Gyms need to create this sense of ‘club’.

Added positive buzz comes from finding Pokémon and catching them, which isn’t a guarantee. The combination of curiosity and achievement are what in the gamification world we call ‘white hat motivators’; the scarcity and fear of missing out on Pokémon is a ‘black hat motivator’. Think of it as ‘toward’ motivation and ‘away from’ motivation. Fitness almost always focuses on ‘toward’ motivation – perhaps it’s time to exploit the fear of missing out?

The thing that keeps Pokémon Go users interested is the element of surprise and delight when a new Pokémon is won, a bit of competition to keep a Pokegym under their ownership, and the friendship of others using the application – all great learnings for gyms, which need to add creativity and gamification to their offer. This sort of technology is here to stay, and gyms should join in the fun.

"It’s almost guaranteed you’ll catch a Pokémon in the first moments of gameplay. This engages people because it seemed easy. So what quick wins can gyms focus on with new members?" - An Coppens

Dr William Bird,

CEO,

Intelligent Health

Dr William Bird
Dr William Bird

Since its launch, Pokémon Go has inspired millions of players to go outside and get active in a way that traditional health campaigns have not. We’re therefore likely to see many organisations and campaigns attempt to emulate the success of Pokémon Go.

For health and fitness providers, the key lesson to take away from the success of Pokémon Go is that, if done well, games and fun, free initiatives can help break down the perceived barriers to becoming active.

The potential of using games to promote physical activity can be demonstrated through Intelligent Health’s award-winning Beat the Street scheme (see HCM Aug 16, p10), which transforms a town into a real life game that the whole community is invited to play. With more than 450,000 players of all ages to date, the game reaches a wide demographic including the most inactive, older and elderly people, and those from hard to reach communities.

Beat the Street also transforms the health of those who have taken part: in 2015, one in every seven adults said they were inactive at the start of the game – but by the end, 78 per cent of these people said they had become more active. With evidence of sustained change over six to eight months, Beat the Street has proved that gamification can have a positive long-term effect on the health and wellbeing of individuals and communities.

I’m incredibly excited to see if Pokémon Go can keep its players active and exploring outdoors in the coming months, as well as its larger impact on health and fitness providers. The game has helped break down the barriers to physical activity for millions of people; hopefully organisations can learn from Pokémon Go’s success and do the same for people in their local areas.

David Minton,

Director,

The Leisure Database Company

David Minton
David Minton

Gamifying fitness isn’t new, but Pokémon Go is so popular because it’s fun and it’s getting people to exercise without realising it.

It rapidly overtook Snapchat, Instagram and WhatsApp in terms of usage minutes each day and could be the killer app for fitness tracking: Jawbone UP users were logging 62 per cent more step activity in the weeks after its launch.

Meanwhile, operators were quick to recognise the power of the game: Virgin Active started offering 5k Pokémon Go runs, while Pure Gym launched Pokémon Go-themed master classes.

So what next? Which fitness brand will be the first to buy ‘lures’ to fill their locations with Pokémon monsters for players to catch? Will fitness brands be advertising their array of Pokémon? Brands will need to consider if there will be a centralised effort to use the app across sports and leisure centres, outdoor pitches, indoor studios.

One thing is for sure: Poke-fever drains the phone battery quickly with the GPS activity, so could fitness sites offer secure fast-charging stations too?

But beware: gamers are notoriously fickle and other developers are piling in, so fitness brands must be aware this is a rapidly changing scene. Don’t put all eggs in the one Pokémon Go basket.

Nevertheless, augmented reality (AR) is here to stay, and this sort of approach – using AR to ‘augment’ your experience, VR to immerse you into a ‘virtual’ environment, or MR to ‘mix’ reality – will certainly impact the UK’s £4.4bn fitness business going forward. With Sky announcing its launch of AR-TV, there’s more opportunity coming to offer clients enhanced experiences. Can’t wait.

Sign up here to get HCM's weekly ezine and every issue of HCM magazine free on digital.
Social interaction: Hundreds of Pokémon Go players met up at Millennium Park in Chicago, US, this summer / Steve Hamann / Shutterstock.com
Social interaction: Hundreds of Pokémon Go players met up at Millennium Park in Chicago, US, this summer / Steve Hamann / Shutterstock.com
Pokémon Go: People are exercising without realising it / Stoyan Yotov / Shutterstock.com
Pokémon Go: People are exercising without realising it / Stoyan Yotov / Shutterstock.com
https://www.leisureopportunities.co.uk/images/275261_597011.jpg
What can health club operators learn from the success of Pokemon Go?
Kate Cracknell, Editor, Health club Management magazine An Coppens, Chief game changer, Gamification Nation Dr William Bird, CEO, Intelligent Health David Minton, Director, The Leisure Database Company,Pokémon Go, Kate Cracknell, An Coppens, David Minton, William Bird, Beat the Street, gamification
Latest News
Short-term incentives to exercise, such as using daily reminders, rewards or games, can lead to ...
Latest News
With the launch of its 49th John Reed, RSG Group is looking for more opportunities ...
Latest News
PureGym saw revenues rise by 15 per cent in 2023, with the company announcing plans ...
Latest News
Following three disrupted lockdown years, the European fitness market bounced back in 2023, according to ...
Latest News
Charitable trust, Mytime Active, has removed all single-use plastic overshoes from its swimming pools and ...
Latest News
Community Leisure UK is helping the drive to Net Zero with the launch of a ...
Latest News
Operator Circadian Trust has launched a five-year growth drive designed to support health and wellbeing ...
Latest News
Norwegian health club operator, Treningshelse Holding, which owns the Aktiv365 and Family Sports Club fitness ...
Latest News
The HCM team were busy at the recent FIBO Global Fitness event in Cologne, Germany, ...
Latest News
Atlanta-based boutique fitness software company, Xplor Mariana Tek, has kicked off a push for international ...
Latest News
The Global Wellness Institute (GWI) has released new data on the US’ wellness economy, valuing ...
Featured supplier news
Featured supplier news: Study Active acquires Premier Global name and select branding assets
Study Active has legally acquired the name “Premier Global” and select Premier Global branding assets from Assessment Technologies Institute LLC, part of Ascend Learning in the US.
Featured supplier news
Featured supplier news: Webinar: Building a new energy future for the leisure sector
As one of the most energy-intensive industries in the UK, leisure facilities face a critical challenge in balancing net zero goals, funding and increased costs.
Company profiles
Company profile: Taylor Made Designs
Taylor Made Designs (TMD) is a ‘leisure specialist’ provider of bespoke leisure workwear, plus branded ...
Company profiles
Company profile: Legend by Xplor
We help a wide range of public sector leisure operators (including Leisure Trusts, Leisure Management ...
Supplier Showcase
Supplier showcase - Jon Williams
Catalogue Gallery
Click on a catalogue to view it online
Featured press releases
Greenwich Leisure Limited press release: ‘FAB’ freebies for Barnet carers!
Being a carer – whether that’s looking after a young person, a senior citizen or someone with a long-term illness or disability – can be rewarding but stressful at times. These responsibilities may also limit the carer’s ability to find paid employment.
Featured press releases
FIBO press release: FIBO 2024: Billion-euro fitness market continues to grow
11 to 14 April saw the fitness industry impressively demonstrate just how innovative it is in fulfilling its responsibility for a healthy society at FIBO in Cologne. Over 1,000 exhibitors and partners generated boundless enthusiasm among 129,668 visitors from 114 countries.
Directory
Lockers
Crown Sports Lockers: Lockers
Snowroom
TechnoAlpin SpA: Snowroom
Spa software
SpaBooker: Spa software
Cryotherapy
Art of Cryo: Cryotherapy
Salt therapy products
Himalayan Source: Salt therapy products
Flooring
Total Vibration Solutions / TVS Sports Surfaces: Flooring
Property & Tenders
Loughton, IG10
Knight Frank
Property & Tenders
Grantham, Leicestershire
Belvoir Castle
Property & Tenders
Diary dates
10-12 May 2024
China Import & Export Fair Complex, Guangzhou, China
Diary dates
23-24 May 2024
Large Hall of the Chamber of Commerce (Erbprinzenpalais), Wiesbaden, Germany
Diary dates
30 May - 02 Jun 2024
Rimini Exhibition Center, Rimini, Italy
Diary dates
08-08 Jun 2024
Worldwide, Various,
Diary dates
11-13 Jun 2024
Raffles City Convention Centre, Singapore, Singapore
Diary dates
12-13 Jun 2024
ExCeL London, London, United Kingdom
Diary dates
03-05 Sep 2024
IMPACT Exhibition Center, Bangkok, Thailand
Diary dates
19-19 Sep 2024
The Salil Hotel Riverside - Bangkok, Bangkok 10120, Thailand
Diary dates
01-04 Oct 2024
REVĪVŌ Wellness Resort Nusa Dua Bali, Kabupaten Badung, Indonesia
Diary dates
22-25 Oct 2024
Messe Stuttgart, Germany
Diary dates
24-24 Oct 2024
QEII Conference Centre, London, United Kingdom
Diary dates
04-07 Nov 2024
In person, St Andrews, United Kingdom
Diary dates
Search news, features & products:
Find a supplier:
Elevate
Elevate
Partner sites