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FITNESS, HEALTH, WELLNESS

features

HCM People: Charlotte RoachRabble: founder

Much of the fitness industry branding is based on a no pain, no gain philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring!

Published in Health Club Management 2019 issue 6
Roach developed Rabble after injury forced her to give up elite sport
Roach developed Rabble after injury forced her to give up elite sport

What is Rabble?
It’s a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag. We now have a library of around 500 games, some of which have been inspired by popular culture, such as Game of Thrones, while others bring in a number of different sports, such as Nesketball, which is a mash up of netball, basketball and American football.

We guarantee our sessions will be a great workout, that people will make friends and they’ll want to come back. There are no pre-requisities – you don’t have to be good at sport to play. The social element is key to the success, as it builds a community, which leads to retention. The original London group has led to seven weddings and three babies!

How did it come about?
While I was doing my degree in neuroscience and physiology I was a triathlete, competing at elite level and with my eye on the 2012 Olympics. But a near fatal bike crash in 2009 dashed my dreams.

Although I did go back to competing, I suffered from back problems – I could feel the metal pins holding my back together jarring when I ran. In 2010, after a second operation on my back, I started to question whether it was worth it.

After graduating, starting work as a construction manager and saying goodbye to my elite sport ambitions, I was looking forward to having a more healthy relationship with exercise. As an elite athlete, your personality is so tied up with your sport and success. You are always pushing yourself to the maximum, on the borderline of it being sustainable and always on the edge of injury. I was looking forward to enjoying exercise, but found that without a goal I lacked motivation.

Exercise became a chore. I started to dread or avoid gym sessions and then experienced the guilt after. I realised that if I felt like that, a lot of other adults would feel like it too. I wanted exercise to be something enjoyable, which I looked forward to and felt good after and that I could do with friends, which is how I came up with the idea of designing workouts based on childhood games.

What has been the biggest challenge in growing the concept?
Education has been one of them. Because we are the first to create an exercise concept like this, it can be difficult to position them as an effective form of exercise. Much of the fitness industry branding is based on a “no pain, no gain” and “sweat is your friend” philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring! In our marketing, we try and project the idea that Rabble is predominantly fun, but also a great workout.

The other challenge has been dealing with people’s negative experiences of school sport: childhood games can bring up the nostalgic fear of being the last to get picked for teams and the first to get caught in tag. So, we’ve had to put across that our approach is different – there is no team picking, no favourites and all the games are set up so that everyone contributes, regardless of physical ability.

What does a session involve?
They are an hour long and include a variety of games, both to make it more interesting and also to stop people getting too good at them, which can then become intimidating for newbies. We approach the session as if everyone is new, so we give them three rules to play a game at the start and after every few minutes introduce another rule, so they can learn to play quite complex games very quickly.

There are lots of opportunities to bring in strength exercises as well. The extent of this depends on the instructor and also the space – the smaller a space, the more strength exercises are needed.

When and why did you decide to license Rabble?
We launched the licence in 2018, as we wanted to make it more widely accessible, while keeping it affordable and non-exclusive. There has been a fantastic response, from fitness instructors as well as people from outside the industry.

How could health and fitness operators engage?
We are very keen to work with more health and fitness operators and we believe we can bring a different dimension to their offering, attracting people who are disillusioned by the gym or exercise classes with repetitive movements. Sessions can take place in parks, sports halls, studios, car parks, tennis or basketball courts.

The best way for operators to engage with Rabble is to buy a licence and train an instructor. The training costs between £200 and £300, depending on whether it’s done in person or online, and the licence is £25 a month.

What plans do you have?
We just want to keep growing the network and would love to do more work with health clubs, as well as to continue to support our instructors. Going forward, we will increasingly be looking at ways to mobilise inactive people, as well as to work within schools – we are keen to change the impact and perception of school sport early on.

Rabble – the lowdown
  • Since 2018, Rabble has grown to 120 territories and more than 3,000 sessions a week.
  • A questionnaire-based study completed by Loughborough University’s Department of Exercise and Health Sciences found 87 per cent of respondents said Rabble was good for their mental health and 94 per cent for their physical health.
  • It appeals to people who find gym exercise tedious and want to meet new people.
  • Sessions cost £5-£10, depending on location.
  • The profile of classes depends on the instructor – young instructors tend to attract a higher number of young participants and older instructors attract older participants.
  • The games need a minimum of four players and can go up to 40. The optimum number is 30.
  • Minimal equipment is needed – balls, bibs and cones.
Sign up here to get HCM's weekly ezine and every issue of HCM magazine free on digital.
Rabble now delivers more than 3,000 sessions per week across the UK
Rabble now delivers more than 3,000 sessions per week across the UK
https://www.leisureopportunities.co.uk/images/imagesX/86617_908852.jpg
Rabble is 'a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag', says founder Charlotte Roach
Charlotte Roach, founder, Rabble,Charlotte Roach, Rabble, playground games,
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features

HCM People: Charlotte RoachRabble: founder

Much of the fitness industry branding is based on a no pain, no gain philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring!

Published in Health Club Management 2019 issue 6
Roach developed Rabble after injury forced her to give up elite sport
Roach developed Rabble after injury forced her to give up elite sport

What is Rabble?
It’s a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag. We now have a library of around 500 games, some of which have been inspired by popular culture, such as Game of Thrones, while others bring in a number of different sports, such as Nesketball, which is a mash up of netball, basketball and American football.

We guarantee our sessions will be a great workout, that people will make friends and they’ll want to come back. There are no pre-requisities – you don’t have to be good at sport to play. The social element is key to the success, as it builds a community, which leads to retention. The original London group has led to seven weddings and three babies!

How did it come about?
While I was doing my degree in neuroscience and physiology I was a triathlete, competing at elite level and with my eye on the 2012 Olympics. But a near fatal bike crash in 2009 dashed my dreams.

Although I did go back to competing, I suffered from back problems – I could feel the metal pins holding my back together jarring when I ran. In 2010, after a second operation on my back, I started to question whether it was worth it.

After graduating, starting work as a construction manager and saying goodbye to my elite sport ambitions, I was looking forward to having a more healthy relationship with exercise. As an elite athlete, your personality is so tied up with your sport and success. You are always pushing yourself to the maximum, on the borderline of it being sustainable and always on the edge of injury. I was looking forward to enjoying exercise, but found that without a goal I lacked motivation.

Exercise became a chore. I started to dread or avoid gym sessions and then experienced the guilt after. I realised that if I felt like that, a lot of other adults would feel like it too. I wanted exercise to be something enjoyable, which I looked forward to and felt good after and that I could do with friends, which is how I came up with the idea of designing workouts based on childhood games.

What has been the biggest challenge in growing the concept?
Education has been one of them. Because we are the first to create an exercise concept like this, it can be difficult to position them as an effective form of exercise. Much of the fitness industry branding is based on a “no pain, no gain” and “sweat is your friend” philosophy, but we didn’t want to present Rabble like that, even though a session is ridiculously tiring! In our marketing, we try and project the idea that Rabble is predominantly fun, but also a great workout.

The other challenge has been dealing with people’s negative experiences of school sport: childhood games can bring up the nostalgic fear of being the last to get picked for teams and the first to get caught in tag. So, we’ve had to put across that our approach is different – there is no team picking, no favourites and all the games are set up so that everyone contributes, regardless of physical ability.

What does a session involve?
They are an hour long and include a variety of games, both to make it more interesting and also to stop people getting too good at them, which can then become intimidating for newbies. We approach the session as if everyone is new, so we give them three rules to play a game at the start and after every few minutes introduce another rule, so they can learn to play quite complex games very quickly.

There are lots of opportunities to bring in strength exercises as well. The extent of this depends on the instructor and also the space – the smaller a space, the more strength exercises are needed.

When and why did you decide to license Rabble?
We launched the licence in 2018, as we wanted to make it more widely accessible, while keeping it affordable and non-exclusive. There has been a fantastic response, from fitness instructors as well as people from outside the industry.

How could health and fitness operators engage?
We are very keen to work with more health and fitness operators and we believe we can bring a different dimension to their offering, attracting people who are disillusioned by the gym or exercise classes with repetitive movements. Sessions can take place in parks, sports halls, studios, car parks, tennis or basketball courts.

The best way for operators to engage with Rabble is to buy a licence and train an instructor. The training costs between £200 and £300, depending on whether it’s done in person or online, and the licence is £25 a month.

What plans do you have?
We just want to keep growing the network and would love to do more work with health clubs, as well as to continue to support our instructors. Going forward, we will increasingly be looking at ways to mobilise inactive people, as well as to work within schools – we are keen to change the impact and perception of school sport early on.

Rabble – the lowdown
  • Since 2018, Rabble has grown to 120 territories and more than 3,000 sessions a week.
  • A questionnaire-based study completed by Loughborough University’s Department of Exercise and Health Sciences found 87 per cent of respondents said Rabble was good for their mental health and 94 per cent for their physical health.
  • It appeals to people who find gym exercise tedious and want to meet new people.
  • Sessions cost £5-£10, depending on location.
  • The profile of classes depends on the instructor – young instructors tend to attract a higher number of young participants and older instructors attract older participants.
  • The games need a minimum of four players and can go up to 40. The optimum number is 30.
  • Minimal equipment is needed – balls, bibs and cones.
Sign up here to get HCM's weekly ezine and every issue of HCM magazine free on digital.
Rabble now delivers more than 3,000 sessions per week across the UK
Rabble now delivers more than 3,000 sessions per week across the UK
https://www.leisureopportunities.co.uk/images/imagesX/86617_908852.jpg
Rabble is 'a high intensity team workout, based on modified playground games, such as dodgeball and catch the flag', says founder Charlotte Roach
Charlotte Roach, founder, Rabble,Charlotte Roach, Rabble, playground games,
Latest News
Short-term incentives to exercise, such as using daily reminders, rewards or games, can lead to ...
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With the launch of its 49th John Reed, RSG Group is looking for more opportunities ...
Latest News
PureGym saw revenues rise by 15 per cent in 2023, with the company announcing plans ...
Latest News
Following three disrupted lockdown years, the European fitness market bounced back in 2023, according to ...
Latest News
Charitable trust, Mytime Active, has removed all single-use plastic overshoes from its swimming pools and ...
Latest News
Community Leisure UK is helping the drive to Net Zero with the launch of a ...
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Operator Circadian Trust has launched a five-year growth drive designed to support health and wellbeing ...
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Featured supplier news: Study Active acquires Premier Global name and select branding assets
Study Active has legally acquired the name “Premier Global” and select Premier Global branding assets from Assessment Technologies Institute LLC, part of Ascend Learning in the US.
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Company profile: Places Leisure
Places Leisure aims to enlighten our communities about the benefits of a healthy lifestyle in ...
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Company profile: Serco Leisure
Serco Leisure Operating Limited is one of the UK’s leading national operators of leisure centres, ...
Supplier Showcase
Supplier showcase - Jon Williams
Catalogue Gallery
Click on a catalogue to view it online
Featured press releases
FIBO press release: FIBO 2024: Billion-euro fitness market continues to grow
11 to 14 April saw the fitness industry impressively demonstrate just how innovative it is in fulfilling its responsibility for a healthy society at FIBO in Cologne. Over 1,000 exhibitors and partners generated boundless enthusiasm among 129,668 visitors from 114 countries.
Featured press releases
Technogym press release: DESIGN TO MOVE exhibition celebrates 40 years of Technogym with 40 unique creations by 40 designers
At 2024 Milan Design Week, Technogym celebrated its 40 years with the special exhibition "Design to Move”, featuring 40 unique Technogym Benches – one of the brand's iconic products – designed by 40 different international designers and artists from all over the world.
Directory
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Diary dates
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Large Hall of the Chamber of Commerce (Erbprinzenpalais), Wiesbaden, Germany
Diary dates
30 May - 02 Jun 2024
Rimini Exhibition Center, Rimini, Italy
Diary dates
08-08 Jun 2024
Worldwide, Various,
Diary dates
11-13 Jun 2024
Raffles City Convention Centre, Singapore, Singapore
Diary dates
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Diary dates
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Diary dates
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Diary dates
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Diary dates
22-25 Oct 2024
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Diary dates
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Diary dates
04-07 Nov 2024
In person, St Andrews, United Kingdom
Diary dates
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